We've posted about psychological aspects of games before, but in a recent comment Michael Britt (of "The Psych Files") posted a link to a Prezi "Games and Learning" presentation he created. In the presentation Michael addresses (among other topics) "Serious Games" and recent research about how playing games can deepen learning experiences.
I recently got to hear critical thinking researcher Diane Halpern speak about a Serious Game she's helping develop to promote/teach scientific reasoning: Operation Aries. The game is in development, but the YouTube clip is intriguing.
Do you incorporate "gaming" into your course somehow? How?
posted by Rob McEntarffer